

Whereas in Avernum such fights were all about preserving HP and using skills cleverly for every fight, in Avadon you can freely sacrifice HP even if you (die) the character just pops up after combat as long as one is left standing. This sounds great on paper, until you realize exactly what it means. That said, the value of vitality over health means trash mobs are exactly what the name implies: overly easy fights that do not require you to use any skills or items to get through. For that reason, skills do not use huge amounts of vitality and there are regeneration pools at key points. Jeff Vogel seemed well aware of the necessity of preserving vitality, not wanting to force players to regularly slog back to the pillar, which is just boring. So far so good, there's nothing wrong with that in principle and it works well for the tougher fights. These pillars aren't always available, meaning the difficulty in many parts of the game should stem not from the fight being hard to get through, but rather the fight being passable without using up too much of your precious vitality and items. In Avadon, your hit points regenerate outside of combat (at a fairly high rate), while your vitality can only be restored through potions or by going to the traveling pillars. Continued abuse of our services will cause your IP address to be blocked indefinitely.Of 4 Yet I have to put yet another "but" here. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.

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